-- 基础信息
local base_info = {
	group_id = 220128002
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
}

-- 区域
regions = {
	{ config_id = 2001, shape = RegionShape.SPHERE, radius = 10, pos = { x = 28.687, y = -216.072, z = -24.468 } },
	{ config_id = 2002, shape = RegionShape.SPHERE, radius = 10, pos = { x = 61.301, y = -217.012, z = -43.849 } },
	{ config_id = 2003, shape = RegionShape.SPHERE, radius = 10, pos = { x = 122.672, y = -322.450, z = -60.348 } }
}

-- 触发器
triggers = {
	{ config_id = 1002001, name = "ENTER_REGION_2001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2001", action = "action_EVENT_ENTER_REGION_2001" },
	{ config_id = 1002002, name = "ENTER_REGION_2002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2002", action = "action_EVENT_ENTER_REGION_2002" },
	{ config_id = 1002003, name = "ENTER_REGION_2003", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2003", action = "action_EVENT_ENTER_REGION_2003" }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { 2001, 2002 },
		triggers = { "ENTER_REGION_2001", "ENTER_REGION_2002" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { 2003 },
		triggers = { "ENTER_REGION_2003" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ENTER_REGION_2001(context, evt)
	if evt.param1 ~= 2001 then return false end
	
	-- 判断角色数量不少于0
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_2001(context, evt)
	-- 通知任务系统完成条件类型"LUA通知"，复杂参数为quest_param的进度+1
	if 0 ~= ScriptLib.AddQuestProgress(context, "102905") then
		ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_2002(context, evt)
	if evt.param1 ~= 2002 then return false end
	
	-- 判断角色数量不少于0
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_2002(context, evt)
	-- 通知任务系统完成条件类型"LUA通知"，复杂参数为quest_param的进度+1
	if 0 ~= ScriptLib.AddQuestProgress(context, "102908") then
		ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
	  return -1
	end
	
	-- 添加suite2的新内容
	    ScriptLib.AddExtraGroupSuite(context, 220128002, 2)
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_2003(context, evt)
	if evt.param1 ~= 2003 then return false end
	
	-- 判断角色数量不少于0
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_2003(context, evt)
	-- 通知任务系统完成条件类型"LUA通知"，复杂参数为quest_param的进度+1
	if 0 ~= ScriptLib.AddQuestProgress(context, "102909") then
		ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : add_quest_progress")
	  return -1
	end
	
	return 0
end