{
////////////////////////////////////////////////////////////////
//
//	炼金初始化
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Initial":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Initial",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金炉操作台
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Operator":
	{
		"$type": "ConfigGadget",
		"common":
		{
			"disableTickDistance": 3000,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadgetAction":
		{
			"gadgetStateActionList":
			[
				// {
				// 	"$type": "ConfigGadgetStateSetAnimInt",
				// 	"intID": "gadgetState",
				// 	"syncState": true,
				// },
				//Default时可以交互
				{
					"$type": "ConfigGadgetStateEnableGadgetIntee",
					"enable": false,
					"gadgetState": "Default",
				},
				//GearStart时不可交互
				{
					"$type": "ConfigGadgetStateEnableGadgetIntee",
					"enable": true,
					"gadgetState": "GearStart",
				},
			],
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type": "ConfigNormalStateLayer",
				"stateIDs":
				{
					"All":
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Born": [],
							"Loop": ["CrucibleReword_TriggerAbility"],
							"Empty": ["CrucibleReword_FireEffect"],
						},
					},
				},
			},
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath": "TEST/TEST_Chest_Btn",
			"onTouch": "MultipleReward",
			"openRewardId" : 3,
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Operator",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金炉
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Base":
	{
		"$type": "ConfigGadget",
		"hasModel": true,
		"lowPriorityIntee": true,
		"uiInteract":
		{
			"gadgetUIBtnCfgPath": "UI/open_mp_crucible_page",
			"uiName": "UI_ACTIVITY_CRUCIBLE_GAGDGET_BTN"
		},
		"common":
		{
			"disableTickDistance": 3000,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "CircleR5",		//形状，不填为collider
			"checkInterval" : 1,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"gadgetAction":
		{
			"gadgetStateActionList":
			[
				{
					"$type": "ConfigGadgetStateSetAnimInt",
					"intID": "gadgetState",
					"syncState": true,
				},
			],
			"interactActionList":
			[
				{
					"$type": "ConfigGadgetStateEnableGadgetIntee",
					"enable": false,
					"predicate":
					{
						"$type":"ConfigPredicateByInteract",
						"isEnableInteract":false,
					},
				},
				{
					"$type": "ConfigGadgetStateEnableGadgetIntee",
					"enable": true,
					"predicate":
					{
						"$type":"ConfigPredicateByInteract",
						"isEnableInteract":true,
					},
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Base",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  炼金子弹
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElementForce_Bullet" :
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
			"affectedByWorld": false,
			"enableCrashDamage": false,
		},
		"combat" :
		{
			"property":
			{
				"useCreatorProperty": true,
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"hasAnimatorDie": true,
				"dieEndTime": 1,
				"dieForceDisappearTime": 1,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 0.5,
				"ignoreScene" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_ElementForce_Bullet",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	搬运援素之力-底座
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Base_Rock":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "CircleR5",		//形状，不填为collider
			"checkInterval" : 1,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"gadgetAction":
		{
			"gadgetStateActionList":
			[
				{
					"$type": "ConfigGadgetStateSetAnimInt",
					"intID": "gadgetState",
					"syncState": true,
				},
			],
		},
		"specialPoint":
		{
			"bulletAim": "bulletAim",
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Base_Rock",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小水球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Water":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Water",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Water",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大水球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Water_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Water_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Water_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小火球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Fire":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Fire",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Fire",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大火球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Fire_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Fire_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Fire_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小雷球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Electric":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Electric",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Electric",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大雷球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Electric_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Electric_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Electric_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小冰球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Ice":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Ice",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Ice",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大冰球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Ice_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Ice_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Ice_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小草球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Grass":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Grass",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Grass",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大草球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Grass_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Grass_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Grass_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小岩球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Rocky":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Rocky",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Rocky",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大岩球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Rocky_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Rocky_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Rocky_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金小风球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Wind":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 2,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Wind",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Wind",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	炼金大风球
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Wind_Big":
	{
		"$type": "ConfigGadget",
		"common" :
		{
			"viewSize": 1.5,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type": "ConfigGadgetCollidedPattern",
			"collision":
			{
				"targetType": "All",
				"triggerType": "TriggerAlways",
			},
			"collisionActions":
			[
				{
					"$type": "ConfigGadgetTriggerAbility",
					"abilityName": "SceneObj_Gear_ElemForce_Wind_Big",
				},
			],
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Wind_Big",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	搬运援素之力-火之力 挨打的
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Fire_Hit":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Fire_Hit",
			},
		],
	},
///////////////////////////////////////////////////
//
// 	岩元素吸收子弹
//
///////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Rock_AbsorbBullet":
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1.0,
				"scaleY" : 1.0,
				"scaleZ" : 1.0,
			},
		},
		"combat" :
		{
			"property":
			{
				"useCreatorProperty": false,
				"HP": 99999,
				"attack" : 50,
				"defense": 99999,
				"weight": 1,
				"canTriggerBullet" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
		},
		"gadget":
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "All",
				"triggerType" : "TriggerNoRepeat",
				"ignoreScene": true,
			},
			"triggerActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Gear_ElemForce_Rock_AbsorbBullet",
				},
			],
		},
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 8,			//存在时间
		},
		// 子弹线性移动
		"move" :
		{
			"$type" : "ConfigTrackBulletMove",
			"delay":0.0,
			"speed" : 5.0,
			"acceleration" : 8,
			"traceOnYAxis" : true,
			"anglerVelocity":720,
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Gear_ElemForce_Rock_AbsorbBullet",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	这回真的是 岩元素之力 了
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Rock":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "CircleR2",		//形状，不填为collider
			"checkInterval" : 0.5,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		// "gadget":
		// {
		// 	"$type": "ConfigGadgetCollidedPattern",
		// 	"collision":
		// 	{
		// 		"targetType": "All",
		// 		"triggerType": "TriggerAlways",
		// 	},
		// 	"collisionActions":
		// 	[
		// 		{
		// 			"$type": "ConfigGadgetTriggerAbility",
		// 			"abilityName": "SceneObj_Gear_ElemForce_Rock",
		// 		},
		// 	],
		// },
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_Rock",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	岩片
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_RockSeed":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"offset":
			{
				"x": 0,
				"y": 2,
				"z": 0,
			},
			"radiusOffset": 1,
			"enableSelfAdapt": false,
			"showDistance": 24,
			"showHPBar": true,
			"size": "Grand",
			"shieldBarOnly" : true,
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_ElemForce_RockSeed",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  岩元素子弹
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_RockForce_Bullet" :
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
			"affectedByWorld": false,
			"enableCrashDamage": false,
		},
		"combat" :
		{
			"property":
			{
				"useCreatorProperty": false,
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"hasAnimatorDie": true,
				"dieEndTime": 1,
				"dieForceDisappearTime": 1,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 0.5,
				"ignoreScene" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_RockForce_Bullet",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  元素之力bullet
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_ElemForce_Bullet" :
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
		},
		"combat" :
		{
			"property":
			{
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : false,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"maxAutoKillDist": 180,
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 3,
				"ignoreScene" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_ElemForce_Bullet",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	风种子
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_GrassWind":
	{
		"$type": "ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 10,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"hasAnimatorDie": true,
				"dieEndTime": 0.5,
				"dieForceDisappearTime": 0.5,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "",		//形状，不填为collider
			"checkInterval" : 0.5,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type": "ConfigNormalStateLayer",
				"stateIDs":
				{
					"All":
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Buffer": ["HideCollider"],
							"ShowCollider": ["ShowCollider"],
							"Die": ["HideCollider"],
						},
					},
				},
			},
		},
		"misc" :
		{
			"windSeed" : 
			{
				"lifeTime" : 50.0,
			},
		},
		// "move" :
		// {
		// 	"$type" : "ConfigRigidbodyMove",
		// 	"startCloseToGround":false,
		// 	"velocityForce":
		// 	{
		// 		"includeForces": ["WindZoneType"],
		// 	},
		// },
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_GrassWind",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	莫得灵魂的风种子
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_GrassWind_Fake":
	{
		"$type": "ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 10,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"hasAnimatorDie": true,
				"dieEndTime": 0.5,
				"dieForceDisappearTime": 0.5,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "",		//形状，不填为collider
			"checkInterval" : 0.5,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type": "ConfigNormalStateLayer",
				"stateIDs":
				{
					"All":
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Buffer": ["HideCollider"],
							"ShowCollider": ["ShowCollider"],
							"Die": ["HideCollider"],
						},
					},
				},
			},
		},
		// "move" :
		// {
		// 	"$type" : "ConfigRigidbodyMove",
		// 	"startCloseToGround":false,
		// 	"velocityForce":
		// 	{
		// 		"includeForces": ["WindZoneType"],
		// 	},
		// },
		"abilities":
		[
			{
				"abilityID": "Ability_01",	
				"abilityName" : "SceneObj_Gear_GrassWind_Fake",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  草生风子弹
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_GrassWind_Bullet" :
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
			"affectedByWorld": false,
			"enableCrashDamage": false,
		},
		"combat" :
		{
			"property":
			{
				"useCreatorProperty": false,
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : true,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"dieEndTime": 1.0,
				"dieForceDisappearTime": 1.0,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 0.5,
				"ignoreScene" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_GrassWind_Bullet",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  草生风子弹02
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_GrassWind_Bullet02" :
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
		},
		"combat" :
		{
			"property":
			{
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : false,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"dieEndTime": 1.0,
				"dieForceDisappearTime": 1.0,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 0.5,
				"ignoreScene" : true,
			},
		},
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 5,			//存在时间
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_GrassWind_Bullet02",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//  草生风子弹03
//
////////////////////////////////////////////////////////////////
	"SceneObj_Gear_GrassWind_Bullet03" :
	{
		"$type" : "ConfigGadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
				"scaleX" : 1,
				"scaleY" : 1,
				"scaleZ" : 1.0,
			},
			"mass": 50,
		},
		"combat" :
		{
			"property":
			{
				"HP" : 500,
				"attack" : 10.0,
				"defense" : 500,
				"weight" : 50,
				"isLockHP": true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"muteAllHit" : false,
				"muteAllHitEffect" : true,
				"muteAllHitText" : true,
			},
			"die":
			{
				"dieEndTime": 1.0,
				"dieForceDisappearTime": 1.0,
			},
		},
		"move" :
		{
			"$type" : "ConfigFollowMove",
			"target" : "LocalAvatar",
			"attachPoint" : "RootNode",
			"followRotation" : true,
		},
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerAlways",
				"triggerCD" : 0.5,
				"ignoreScene" : true,
			},
		},
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 5,			//存在时间
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",
				"abilityName" : "SceneObj_Gear_GrassWind_Bullet03",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	搬运鬼火
//
////////////////////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_Guiguo_01":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "CircleR2",		//形状，不填为collider
			"checkInterval" : 0.5,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"abilities":
		[
			{
				"abilityID": "SceneObj_Level_Common_Property_Prop_Guiguo_01",	
				"abilityName" : "SceneObj_Level_Common_Property_Prop_Guiguo_01",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	搬运鬼火恢复器
//
////////////////////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_Guiguo_Revert":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"abilities":
		[
			{
				"abilityID": "SceneObj_Level_Common_Property_Prop_Guiguo_Revert",	
				"abilityName" : "SceneObj_Level_Common_Property_Prop_Guiguo_Revert",
			},
		],
	},
////////////////////////////////////////////////////////////////
//
//	搬运鬼火-底座
//
////////////////////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_GuihuoJizuo_01":
	{
		"$type": "ConfigGadget",
		"combat":
		{
			"property":
			{
				"useCreatorProperty" : false,
				"HP" : 99999,
				"attack" : 0,
				"defense" : 0,
				"weight" : 50,
				"isInvincible":false,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": true,
				"lockType": "Gadget_Lv1"
			},
			"beHit" :
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},
		},
		"field" :
		{
			"concernType" : "AllAvatars",
			"shape" : "CircleR5",		//形状，不填为collider
			"checkInterval" : 1,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : true,
			"campType": "All",
		},
		"gadgetAction":
		{
			"gadgetStateActionList":
			[
				{
					"$type": "ConfigGadgetStateSetAnimInt",
					"intID": "gadgetState",
					"syncState": true,
				},
			],
		},
		"specialPoint":
		{
			"bulletAim": "bulletAim",
		},
		"abilities":
		[
			{
				"abilityID": "SceneObj_Level_Common_Property_Prop_GuihuoJizuo_01",	
				"abilityName" : "SceneObj_Level_Common_Property_Prop_GuihuoJizuo_01",
			},
		],
	},
}