-- 基础信息
local base_info = {
	group_id = 133003551
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 551001, gadget_id = 70500000, pos = { x = 2705.340, y = 261.283, z = -1347.496 }, rot = { x = 6.168, y = 359.521, z = 351.119 }, level = 1, point_type = 1003, persistent = true, area_id = 1 },
	{ config_id = 551002, gadget_id = 70500000, pos = { x = 2696.632, y = 265.212, z = -1347.280 }, rot = { x = 332.365, y = 4.820, z = 340.580 }, level = 1, point_type = 1003, persistent = true, area_id = 1 },
	{ config_id = 551003, gadget_id = 70360001, pos = { x = 2700.044, y = 262.655, z = -1347.793 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, persistent = true, area_id = 1 },
	{ config_id = 551004, gadget_id = 70500000, pos = { x = 2703.179, y = 261.670, z = -1344.347 }, rot = { x = 18.266, y = 358.905, z = 350.469 }, level = 1, point_type = 1005, persistent = true, area_id = 1 },
	{ config_id = 551005, gadget_id = 70500000, pos = { x = 2700.274, y = 262.493, z = -1349.223 }, rot = { x = 338.830, y = 256.092, z = 356.730 }, level = 1, point_type = 1005, persistent = true, area_id = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1551006, name = "GROUP_REFRESH_551006", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_551006" },
	{ config_id = 1551007, name = "ANY_GADGET_DIE_551007", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "action_EVENT_ANY_GADGET_DIE_551007", trigger_count = 0 },
	{ config_id = 1551008, name = "BLOSSOM_PROGRESS_FINISH_551008", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_551008" },
	{ config_id = 1551009, name = "GROUP_LOAD_551009", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_551009" }
}

-- 变量
variables = {
	{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GROUP_LOAD_551009" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = 开关suite,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GROUP_REFRESH_551006", "ANY_GADGET_DIE_551007", "BLOSSOM_PROGRESS_FINISH_551008" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = 战斗suite,
		monsters = { },
		gadgets = { 551001, 551002, 551003, 551004, 551005 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_GROUP_REFRESH_551006(context, evt)
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003551, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133003551, 3)
	
	return 0
end

-- 触发操作
function action_EVENT_ANY_GADGET_DIE_551007(context, evt)
	-- 指定group的循环玩法进度加1
	ScriptLib.AddBlossomScheduleProgressByGroupId(context, 133003551)
	
	return 0
end

-- 触发操作
function action_EVENT_BLOSSOM_PROGRESS_FINISH_551008(context, evt)
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003551, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 将本组内变量名为 "GroupCompletion" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_551009(context, evt)
		-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
		if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
			return -1
		end
	
	return 0
end