{
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 火
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Fire":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"forceSetEntityType":"Gadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"showHPBar": true,
			"showDistance": 48,
			"attachPoint" : "HpBarNode",
			"size": "Normal",			
			"radiusOffset": 1.5,//血条围绕半径
			"offset":
			{
				"x": 0,
				"y": 2.6,
				"z": 0,
			},
			"shieldBarOnly" : true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty":false,
				"HP": 1000,
				"attack": 300,
				"defense": 1,
				"endure":99,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},		
		},
		"field" :
		{
			"concernType" : "AllExcludeGWGO",
			//"shape" : "CircleR50",		//形状，不填为collider
			"checkInterval" : 0.2,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : false,			
			"campType": "AllExceptSelf",
		},
		"specialPoint":
		{
			"bulletAim": "EffectPoint",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Idle":[],
							"Open":["Audio_SceneObj_Prop_TrackingOrgan_01_Open"],
							"Loop": [],
							"Close":["Audio_SceneObj_Prop_TrackingOrgan_01_Close"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},			
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ability",
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Fire_Ability",
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},
		],
	},
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 冰
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ice":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"forceSetEntityType":"Gadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"showHPBar": true,
			"showDistance": 48,
			"attachPoint" : "HpBarNode",
			"size": "Normal",			
			"radiusOffset": 1.5,//血条围绕半径
			"offset":
			{
				"x": 0,
				"y": 2.6,
				"z": 0,
			},
			"shieldBarOnly" : true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty":false,
				"HP": 1000,
				"attack": 300,
				"defense": 1,
				"endure":99,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},		
		},
		"specialPoint":
		{
			"bulletAim": "EffectPoint",
		},
		"field" :
		{
			"concernType" : "AllExcludeGWGO",
			//"shape" : "CircleR50",		//形状，不填为collider
			"checkInterval" : 0.2,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : false,
			"campType": "AllExceptSelf",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Idle":[],
							"Open":["Audio_SceneObj_Prop_TrackingOrgan_01_Open"],
							"Loop": [],
							"Close":["Audio_SceneObj_Prop_TrackingOrgan_01_Close"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},					
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ability",
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ice_Ability",
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},
		],
	},	
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 水
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Water":
	{
		"$type" : "ConfigGadget",		
		"hasModel": true,
		"forceSetEntityType":"Gadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"showHPBar": true,
			"showDistance": 48,
			"attachPoint" : "HpBarNode",
			"size": "Normal",			
			"radiusOffset": 1.5,//血条围绕半径
			"offset":
			{
				"x": 0,
				"y": 2.6,
				"z": 0,
			},
			"shieldBarOnly" : true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty":false,
				"HP": 1000,
				"attack": 300,
				"defense": 1,
				"endure":99,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},		
		},
		"field" :
		{
			"concernType" : "AllExcludeGWGO",
			//"shape" : "CircleR50",		//形状，不填为collider
			"checkInterval" : 0.2,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : false,
			"campType": "AllExceptSelf",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Idle":[],
							"Open":["Audio_SceneObj_Prop_TrackingOrgan_01_Open"],
							"Loop": [],
							"Close":["Audio_SceneObj_Prop_TrackingOrgan_01_Close"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"specialPoint":
		{
			"bulletAim": "EffectPoint",
		},				
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ability",
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Water_Ability",
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},
		],
	},	
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 雷
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Thunder":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"forceSetEntityType":"Gadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"showHPBar": true,
			"showDistance": 48,
			"attachPoint" : "HpBarNode",
			"size": "Normal",			
			"radiusOffset": 1.5,//血条围绕半径
			"offset":
			{
				"x": 0,
				"y": 2.6,
				"z": 0,
			},
			"shieldBarOnly" : true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty":false,
				"HP": 1000,
				"attack": 300,
				"defense": 1,
				"endure":99,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},		
		},
		"specialPoint":
		{
			"bulletAim": "EffectPoint",
		},
		"field" :
		{
			"concernType" : "AllExcludeGWGO",
			//"shape" : "CircleR50",		//形状，不填为collider
			"checkInterval" : 0.2,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : false,
			"campType": "AllExceptSelf",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Idle":[],
							"Open":["Audio_SceneObj_Prop_TrackingOrgan_01_Open"],
							"Loop": [],
							"Close":["Audio_SceneObj_Prop_TrackingOrgan_01_Close"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},				
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Ability",
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Thunder_Ability",
			},
			{
				"abilityID": "Ability_03",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_ThunderFall_Ability",
			},
			{
				"abilityID": "Ability_04",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},
		],
	},
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 风
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Wind":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"forceSetEntityType":"Gadget",
		"common" :
		{
			"effectAttachShape" :
			{
				"$type" : "ConfigEffectAttachBox",
				"emitFrom" : "Volume",
			},
		},
		"billboard":
		{
			"$type" : "ConfigCombatBillboard",
			"showHPBar": true,
			"showDistance": 48,
			"attachPoint" : "HpBarNode",
			"size": "Normal",			
			"radiusOffset": 1.5,//血条围绕半径
			"offset":
			{
				"x": 0,
				"y": 2.6,
				"z": 0,
			},
			"shieldBarOnly" : true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty":false,
				"HP": 1000,
				"attack": 300,
				"defense": 1,
				"endure":99,
				"isLockHP":true,
				"isGhostToAllied" : false,
				"isGhostToEnemy" : false,
				"canTriggerBullet" : true,
			},
			"combatLock":
			{
				"denyLockOn": false,
				"lockType": "Gadget_Lv1",
				"overrideRange": 5,
			},
			"beHit":
			{
				"hitBloodEffect" : "",
				"hitAutoRedirect": false,
				"muteAllHit" : false,
				"muteAllHitEffect" : false,
				"muteAllHitText" : true,
			},		
		},
		"field" :
		{
			"concernType" : "AllExcludeGWGO",
			//"shape" : "CircleR50",		//形状，不填为collider
			"checkInterval" : 0.2,		//触发间隔
			"triggerInfinite" : true,	//是否永远触发
			"lifeInfinite" : true,		//如果未触发是否一致存在
			"overwriteCampType" : false,
			"campType": "AllExceptSelf",
		},
		"specialPoint":
		{
			"bulletAim": "EffectPoint",
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Idle":[],
							"Open":["Audio_SceneObj_Prop_TrackingOrgan_01_Open"],
							"Loop": [],
							"Close":["Audio_SceneObj_Prop_TrackingOrgan_01_Close"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},	
		/*			
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Ani_Prop_TrackingOrgan_01_Wind_Ability",
			},
		],
		*/
	},
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 火 子弹
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Fire":
	{
		"$type" : "ConfigGadget",
		"model":
	    {
	      	"bornEffect": "Eff_SceneObj_TowerFire_01_Fire",
	    },
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty" : true,
				"HP" : 99999,
				"attack" : 300,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"gadget":
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerOnce",
				"ignoreScene": false,
			},
			"triggerActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Fire_Ability",
				},
			],
			"triggerLifeOverActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Fire_Ability",
				},
			],
			"enableCollisionDelay":0.3,
		},
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 5,			//存在时间
		},
		// 子弹线性移动
		"move" :
		{
			"$type" : "ConfigParabolaBulletMove",
			"speed" : 35,
			"angleOffHor" : 15,
			"gravityOfAcceleration" : 10,
			"updateAngle":
			{
				"$type": "ConfigBulletMoveAngleRotating",
				"angularVelocity":
				{
					"x": -900,
					"y": 0,
					"z": 0,
				},
			},
			"correction":
			{
				"$type": "ConfigParabolaBulletMoveCorrection",
				"deviation": 0.5,
				"fixAngleOfVer": 15,
				"minSpeed": 5,
				"maxSpeed": 20,
			},
		},		
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Fire_Ability",
			},
		],
	},				
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 冰 子弹
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Ice":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
	    "model":
	    {
	      "bornEffect": "Eff_SceneObj_TowerIce_01_Fire",
	    },
	    "combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty" : true,
				"HP" : 99999,
				"attack" : 300,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		// 子弹参数
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" :
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerOnce",
				"ignoreScene": true,
			},
			"triggerActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Ice_Ability",
				},
			],
			"triggerLifeOverActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Ice_Ability",
				},
			],
			"enableCollisionDelay":0.1,	
		},
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 5,			//存在时间
		},
		// 子弹线性移动
		"move" :
		{
			"$type" : "ConfigLinerBulletMove",
			"speed" : 30,
			"acceleration": 0,
		},			
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Ice_Ability",
			},
		],
	},	
///////////////////////////////////////////////////
//
// 	试玩活动——追踪机关 水 子弹
//
///////////////////////////////////////////////////
	"SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Water":
	{
		"$type" : "ConfigGadget",
		"hasModel": true,
		"model":
	    {
	      	"attachEffect": "Eff_SceneObj_TowerWater_03_Bubble",
	    },
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"useCreatorProperty" : true,
				"HP" : 99999,
				"attack" : 300,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},
			"die" :
			{
				"dieForceDisappearTime" : 3.0,
			},	
		},
		// 子弹参数
		"gadget" :
		{
			"$type" : "ConfigBulletPattern",
			"collision" : 
			{
				"targetType" : "Enemy",
				"triggerType" : "TriggerOnce",
				"ignoreScene": true,
			},
			"triggerActions" :
			[
				{
					"$type" : "ConfigGadgetTriggerAbility",
					"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Water_Ability",
				},
			],
		},
		// 生命周期管理
		"timer" :
		{
			"lifeInfinite" : false,		//如果未触发是否一致存在
			"lifeTime" : 3,			//存在时间
		},	
		//子弹线性移动
		"move" :
		{
			"$type" : "ConfigTrackBulletMove",
			"speed" : 3.0,
			"traceOnYAxis" : true,
			"anglerVelocity": 720.0,
			"canBornInWater": true,
			"destroyWhenTargetDie": true,
		},
			
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Level_Common_Property_Prop_TrackingOrganBullet_01_Water_Ability",
			},
		],
	},		
}