-- 基础信息
local base_info = {
	group_id = 133003544
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 544001, monster_id = 21010301, pos = { x = 2176.295, y = 236.538, z = -1293.649 }, rot = { x = 0.000, y = 154.100, z = 0.000 }, level = 2, drop_tag = "丘丘人", area_id = 1 },
	{ config_id = 544002, monster_id = 21010301, pos = { x = 2167.710, y = 236.247, z = -1296.881 }, rot = { x = 0.000, y = 107.540, z = 0.000 }, level = 2, drop_tag = "丘丘人", area_id = 1 },
	{ config_id = 544003, monster_id = 21030101, pos = { x = 2171.696, y = 236.689, z = -1303.090 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 3, drop_tag = "丘丘萨满", area_id = 1 },
	{ config_id = 544018, monster_id = 22010301, pos = { x = 2177.692, y = 236.221, z = -1301.326 }, rot = { x = 0.000, y = 302.510, z = 0.000 }, level = 3, drop_tag = "深渊法师", isElite = true, area_id = 1 },
	{ config_id = 544019, monster_id = 21011001, pos = { x = 2167.462, y = 236.415, z = -1302.492 }, rot = { x = 0.000, y = 77.510, z = 0.000 }, level = 3, drop_tag = "远程丘丘人", area_id = 1 },
	{ config_id = 544020, monster_id = 21011001, pos = { x = 2172.342, y = 236.631, z = -1292.394 }, rot = { x = 0.000, y = 150.870, z = 0.000 }, level = 3, drop_tag = "远程丘丘人", area_id = 1 },
	{ config_id = 544021, monster_id = 21010301, pos = { x = 2174.040, y = 236.747, z = -1303.308 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 3, drop_tag = "丘丘人", area_id = 1 }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	-- 摩拉机关
	{ config_id = 544004, gadget_id = 70360056, pos = { x = 2173.101, y = 236.202, z = -1298.579 }, rot = { x = 3.249, y = 359.836, z = 354.223 }, level = 1, persistent = true, area_id = 1 },
	-- 武器机关
	{ config_id = 544005, gadget_id = 70360057, pos = { x = 2173.101, y = 236.202, z = -1298.579 }, rot = { x = 6.264, y = 85.696, z = 2.596 }, level = 1, persistent = true, area_id = 1 },
	-- 地脉之花通用
	{ config_id = 544006, gadget_id = 70210106, pos = { x = 2173.302, y = 236.208, z = -1298.611 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, chest_drop_id = 1000100, drop_count = 1, showcutscene = true, persistent = true, is_blossom_chest = true, area_id = 1 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1544007, name = "GADGET_STATE_CHANGE_544007", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_544007", action = "action_EVENT_GADGET_STATE_CHANGE_544007", trigger_count = 0 },
	{ config_id = 1544008, name = "GADGET_STATE_CHANGE_544008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_544008", action = "action_EVENT_GADGET_STATE_CHANGE_544008", trigger_count = 0 },
	{ config_id = 1544009, name = "GADGET_CREATE_544009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_544009", action = "action_EVENT_GADGET_CREATE_544009", trigger_count = 0 },
	{ config_id = 1544010, name = "GROUP_REFRESH_544010", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_544010" },
	{ config_id = 1544011, name = "BLOSSOM_CHEST_DIE_544011", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "condition_EVENT_BLOSSOM_CHEST_DIE_544011", action = "action_EVENT_BLOSSOM_CHEST_DIE_544011", trigger_count = 0 },
	{ config_id = 1544012, name = "GADGET_CREATE_544012", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_544012", action = "action_EVENT_GADGET_CREATE_544012", trigger_count = 0 },
	{ config_id = 1544013, name = "SELECT_OPTION_544013", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_544013", action = "action_EVENT_SELECT_OPTION_544013", trigger_count = 0 },
	{ config_id = 1544014, name = "SELECT_OPTION_544014", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_544014", action = "action_EVENT_SELECT_OPTION_544014", trigger_count = 0 },
	{ config_id = 1544015, name = "ANY_MONSTER_DIE_544015", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_544015", trigger_count = 0 },
	{ config_id = 1544016, name = "BLOSSOM_PROGRESS_FINISH_544016", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_544016" },
	{ config_id = 1544017, name = "GROUP_LOAD_544017", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_544017" },
	{ config_id = 1544022, name = "ANY_MONSTER_DIE_544022", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_544022", action = "action_EVENT_ANY_MONSTER_DIE_544022" }
}

-- 变量
variables = {
	{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GROUP_LOAD_544017" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = 开关suite,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GADGET_STATE_CHANGE_544007", "GADGET_STATE_CHANGE_544008", "GADGET_CREATE_544009", "GROUP_REFRESH_544010", "BLOSSOM_CHEST_DIE_544011", "GADGET_CREATE_544012", "SELECT_OPTION_544013", "SELECT_OPTION_544014", "ANY_MONSTER_DIE_544015", "BLOSSOM_PROGRESS_FINISH_544016", "ANY_MONSTER_DIE_544022" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = 战斗suite,
		monsters = { 544001, 544002, 544003 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 4,
		-- description = ,
		monsters = { 544018, 544019, 544020, 544021 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_544007(context, evt)
	if 544004 ~= evt.param2 or GadgetState.GearAction2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_544007(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_544008(context, evt)
	if 544005 ~= evt.param2 or GadgetState.GearAction2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_544008(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_544009(context, evt)
	if 544004 ~= evt.param1 or GadgetState.GearAction2 ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_544009(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_REFRESH_544010(context, evt)
	-- 指定group的循环玩法进度加1
	  local operator = {[1]=544004,[2]=nil,[3]=544005}
	  local r_Type = ScriptLib.GetBlossomRefreshTypeByGroupId(context, 133003544)
		if r_Type == nil then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomOperator_byGroupId")
	    return -1
	  else
	    ScriptLib.CreateGadget(context, {config_id = operator[r_Type]})
	  end
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003544, 1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_BLOSSOM_CHEST_DIE_544011(context, evt)
	if 544006 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_BLOSSOM_CHEST_DIE_544011(context, evt)
		-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
		if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
			return -1
		end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_544012(context, evt)
	if 544005 ~= evt.param1 or GadgetState.GearAction2 ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_544012(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_544013(context, evt)
	-- 判断是gadgetid 544004 option_id 187
	if 544004 ~= evt.param1 then
		return false	
	end
	
	if 187 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_544013(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133003544, 3)
	
	-- 删除指定group： 133003544 ；指定config：544004；物件身上指定option：187；
	if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133003544, 544004, 187) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
		return -1
	end
	
	-- 将configid为 544004 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 544004, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003544, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_544014(context, evt)
	-- 判断是gadgetid 544005 option_id 187
	if 544005 ~= evt.param1 then
		return false	
	end
	
	if 187 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_544014(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133003544, 3)
	
	-- 删除指定group： 133003544 ；指定config：544005；物件身上指定option：187；
	if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133003544, 544005, 187) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
		return -1
	end
	
	-- 将configid为 544005 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 544005, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003544, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133003544) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_544015(context, evt)
	-- 指定group的循环玩法进度加1
	ScriptLib.AddBlossomScheduleProgressByGroupId(context, 133003544)
	
	return 0
end

-- 触发操作
function action_EVENT_BLOSSOM_PROGRESS_FINISH_544016(context, evt)
	-- 创建循环玩法的地脉之花奖励
	if 0 ~= ScriptLib.CreateBlossomChestByGroupId(context, 133003544,544006) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomChest_bygroupid")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133003544, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 将本组内变量名为 "GroupCompletion" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_544017(context, evt)
		-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
		if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
			return -1
		end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_544022(context, evt)
	-- 判断剩余怪物数量是否是0
	if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_544022(context, evt)
	-- 添加suite4的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133003544, 4)
	
	return 0
end