-- 基础信息
local base_info = {
	group_id = 302001060
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 60001, monster_id = 23010101, pos = { x = 529.944, y = 200.003, z = 137.592 }, rot = { x = 0.000, y = 322.246, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60002, monster_id = 23010101, pos = { x = 529.944, y = 200.003, z = 137.592 }, rot = { x = 0.000, y = 322.246, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60003, monster_id = 23010101, pos = { x = 527.381, y = 200.083, z = 133.938 }, rot = { x = 0.000, y = 322.246, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60004, monster_id = 23010101, pos = { x = 529.766, y = 200.272, z = 140.028 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60005, monster_id = 23010301, pos = { x = 525.375, y = 199.109, z = 152.872 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60006, monster_id = 23010301, pos = { x = 529.435, y = 199.764, z = 145.030 }, rot = { x = 0.000, y = 220.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60007, monster_id = 23010301, pos = { x = 527.141, y = 199.841, z = 147.927 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60008, monster_id = 23010101, pos = { x = 516.570, y = 200.763, z = 133.625 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60009, monster_id = 23010101, pos = { x = 513.869, y = 201.496, z = 140.065 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60010, monster_id = 23010301, pos = { x = 517.901, y = 198.856, z = 152.190 }, rot = { x = 0.000, y = 160.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60011, monster_id = 23010301, pos = { x = 515.326, y = 200.537, z = 147.305 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60012, monster_id = 23010101, pos = { x = 529.766, y = 200.272, z = 140.028 }, rot = { x = 0.000, y = 300.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60013, monster_id = 23010301, pos = { x = 527.141, y = 199.841, z = 147.927 }, rot = { x = 0.000, y = 210.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60014, monster_id = 23010301, pos = { x = 529.435, y = 199.764, z = 145.030 }, rot = { x = 0.000, y = 220.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60015, monster_id = 23010101, pos = { x = 516.570, y = 200.763, z = 133.625 }, rot = { x = 0.000, y = 30.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60016, monster_id = 23010101, pos = { x = 513.869, y = 201.496, z = 140.065 }, rot = { x = 0.000, y = 90.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60017, monster_id = 23010301, pos = { x = 517.901, y = 198.856, z = 152.190 }, rot = { x = 0.000, y = 160.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60018, monster_id = 23010301, pos = { x = 515.326, y = 200.537, z = 147.305 }, rot = { x = 0.000, y = 120.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60019, monster_id = 23010401, pos = { x = 521.646, y = 200.055, z = 132.479 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, drop_id = 1000100, disableWander = true, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 },
	{ config_id = 60020, monster_id = 23010401, pos = { x = 523.643, y = 200.177, z = 134.360 }, rot = { x = 0.000, y = 340.000, z = 0.000 }, level = 1, drop_id = 1000100, affix = { 4107, 4108, 4109 }, kill_score = 70, area_id = 9 }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1060023, name = "ANY_MONSTER_DIE_60023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_60023", action = "action_EVENT_ANY_MONSTER_DIE_60023" },
	{ config_id = 1060024, name = "MONSTER_TIDE_DIE_60024", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_60024", action = "action_EVENT_MONSTER_TIDE_DIE_60024", trigger_count = 0 },
	{ config_id = 1060025, name = "MONSTER_TIDE_DIE_60025", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_60025", action = "action_EVENT_MONSTER_TIDE_DIE_60025", trigger_count = 0 },
	{ config_id = 1060026, name = "ANY_MONSTER_DIE_60026", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_60026", action = "action_EVENT_ANY_MONSTER_DIE_60026" },
	{ config_id = 1060027, name = "MONSTER_TIDE_DIE_60027", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "4", condition = "condition_EVENT_MONSTER_TIDE_DIE_60027", action = "action_EVENT_MONSTER_TIDE_DIE_60027", trigger_count = 0 },
	{ config_id = 1060028, name = "MONSTER_TIDE_DIE_60028", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "5", condition = "condition_EVENT_MONSTER_TIDE_DIE_60028", action = "action_EVENT_MONSTER_TIDE_DIE_60028", trigger_count = 0 },
	{ config_id = 1060032, name = "ANY_MONSTER_LIVE_60032", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_60032", action = "action_EVENT_ANY_MONSTER_LIVE_60032" },
	{ config_id = 1060033, name = "MONSTER_TIDE_DIE_60033", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "1", condition = "condition_EVENT_MONSTER_TIDE_DIE_60033", action = "action_EVENT_MONSTER_TIDE_DIE_60033", trigger_count = 0 },
	{ config_id = 1060034, name = "MONSTER_TIDE_DIE_60034", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "2", condition = "condition_EVENT_MONSTER_TIDE_DIE_60034", action = "action_EVENT_MONSTER_TIDE_DIE_60034", trigger_count = 0 },
	{ config_id = 1060036, name = "MONSTER_TIDE_DIE_60036", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "4", condition = "condition_EVENT_MONSTER_TIDE_DIE_60036", action = "action_EVENT_MONSTER_TIDE_DIE_60036", trigger_count = 0 },
	{ config_id = 1060037, name = "MONSTER_TIDE_DIE_60037", event = EventType.EVENT_MONSTER_TIDE_DIE, source = "5", condition = "condition_EVENT_MONSTER_TIDE_DIE_60037", action = "action_EVENT_MONSTER_TIDE_DIE_60037", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { 60002, 60007 },
		gadgets = { },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_60023", "MONSTER_TIDE_DIE_60024", "MONSTER_TIDE_DIE_60025", "MONSTER_TIDE_DIE_60027", "MONSTER_TIDE_DIE_60028" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { 60003, 60004, 60005, 60006, 60008, 60009, 60010, 60011 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 4,
		-- description = ,
		monsters = { 60020 },
		gadgets = { },
		regions = { },
		triggers = { "ANY_MONSTER_DIE_60026", "ANY_MONSTER_LIVE_60032", "MONSTER_TIDE_DIE_60033", "MONSTER_TIDE_DIE_60034", "MONSTER_TIDE_DIE_60036", "MONSTER_TIDE_DIE_60037" },
		rand_weight = 100
	},
	{
		-- suite_id = 5,
		-- description = ,
		monsters = { 60001, 60012, 60013, 60014, 60015, 60016, 60017, 60018, 60019 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_60023(context, evt)
	-- 判断剩余怪物数量是否是0
	if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_60023(context, evt)
	-- 创建编号为1（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 302001060, {60003,60004}, 2, 1, 1) then
		return -1
	end
	
	-- 创建编号为2（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 302001060, {60005,60006}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60024(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60024(context, evt)
	-- 创建编号为4（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 4, 302001060, {60008,60009}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60025(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60025(context, evt)
	-- 创建编号为5（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 5, 302001060, {60010,60011}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_60026(context, evt)
	--判断死亡怪物的configid是否为 60020
	if evt.param1 ~= 60020 then
	    return false
	 end
	  
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_60026(context, evt)
	-- 延迟1秒刷怪
	if 0 ~= ScriptLib.CreateMonster(context, { config_id = 60019, delay_time = 1 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_monster")
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60027(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60027(context, evt)
	-- 创建编号为1（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 302001060, {60003,60004}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60028(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60028(context, evt)
	-- 创建编号为2（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 302001060, {60005,60006}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_60032(context, evt)
	if 60020 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_60032(context, evt)
	-- 创建编号为1（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 302001060, {60001,60012}, 2, 1, 1) then
		return -1
	end
	
	-- 创建编号为2（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 302001060, {60013,60014}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60033(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60033(context, evt)
	-- 创建编号为4（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 4, 302001060, {60015,60016}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60034(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60034(context, evt)
	-- 创建编号为5（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 5, 302001060, {60017,60018}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60036(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60036(context, evt)
	-- 创建编号为1（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 1, 302001060, {60001,60012}, 2, 1, 1) then
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_MONSTER_TIDE_DIE_60037(context, evt)
	if 2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_MONSTER_TIDE_DIE_60037(context, evt)
	-- 创建编号为2（该怪物潮的识别id)的怪物潮，创建怪物总数为2，场上怪物最少1只，最多1只
	if 0 ~= ScriptLib.AutoMonsterTide(context, 2, 302001060, {60013,60014}, 2, 1, 1) then
		return -1
	end
	
	return 0
end