{
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// 壶灵（常驻Lv1)
//
//////////////////////////////////////////////////////////////////////////////////////////////////
	"SceneObj_Homeworld_NPCObj_Ani_Djinn_01_01":
	{
		"$type":"ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"hasModel":true,
	    "model":
	    {
	      "hasCharacterRenderering": true,
	    },
		"move" :
		{
			"$type" : "ConfigRigidbodyMove",
			"startCloseToGround":false,
			"enableCloseToGroundWhenTick":false,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"HP" : 99999,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath":"",
		},
		"intee":
		{
			"$type" : "ConfigIntee",
			"useTrigger" : true,
			"usePushCollider" : false,
		},
		"billboard":
		{
			"$type" : "ConfigGadgetIconBillboard",
			"iconName": "UI_NPCTopIcon_Homeworld_Djinn",
			"title":  "UI_Homeworld_Djinn_01_NPCTop_Title",
			"offset":
			{
				"x": 0,
				"y": 1.5,
				"z": 0,
			},
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Appear": ["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Idle": [],
							"Show02DrillIn":["Audio_SceneObj_Homeworld_Djinn_Show02Drillln"],
							"Show02Loop": [],
							"Show02DrillOut":["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Show01":["Audio_SceneObj_Homeworld_Djinn_Show01"],
							"Talk":[],
							"Turnleft":["Audio_SceneObj_Homeworld_Djinn_Turn"],
							"Turnright":["Audio_SceneObj_Homeworld_Djinn_Turn"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_01_Ability"
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_Normal"
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},		
		],	
	},
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// 壶灵（常驻Lv2)
//
//////////////////////////////////////////////////////////////////////////////////////////////////
	"SceneObj_Homeworld_NPCObj_Ani_Djinn_01_02":
	{
		"$type":"ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"hasModel":true,
		"model":
	    {
	      "hasCharacterRenderering": true,
	    },
		"move" :
		{
			"$type" : "ConfigRigidbodyMove",
			"startCloseToGround":false,
			"enableCloseToGroundWhenTick":false,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"HP" : 99999,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath":"",
		},
		"intee":
		{
			"$type" : "ConfigIntee",
			"useTrigger" : true,
			"usePushCollider" : false,
		},
		"billboard":
		{
			"$type" : "ConfigGadgetIconBillboard",
			"iconName": "UI_NPCTopIcon_Homeworld_Djinn",
			"title":  "UI_Homeworld_Djinn_01_NPCTop_Title",
			"offset":
			{
				"x": 0,
				"y": 1.5,
				"z": 0,
			},
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Appear": ["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Idle": [],
							"Show02DrillIn":["Audio_SceneObj_Homeworld_Djinn_Show02Drillln"],
							"Show02Loop": [],
							"Show02DrillOut":["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Show01":["Audio_SceneObj_Homeworld_Djinn_Show01"],
							"Talk":[],
							"Turnleft":["Audio_SceneObj_Homeworld_Djinn_Turn"],
							"Turnright":["Audio_SceneObj_Homeworld_Djinn_Turn"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_01_Ability"
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_Normal"
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},
		],			
	},
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// 壶灵（常驻Lv3)
//
//////////////////////////////////////////////////////////////////////////////////////////////////
	"SceneObj_Homeworld_NPCObj_Ani_Djinn_01_03":
	{
		"$type":"ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"hasModel":true,
		"model":
	    {
	      "hasCharacterRenderering": true,
	    },		
		"move" :
		{
			"$type" : "ConfigRigidbodyMove",
			"startCloseToGround":false,
			"enableCloseToGroundWhenTick":false,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"HP" : 99999,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath":"",
		},
		"intee":
		{
			"$type" : "ConfigIntee",
			"useTrigger" : true,
			"usePushCollider" : false,
		},
		"billboard":
		{
			"$type" : "ConfigGadgetIconBillboard",
			"iconName": "UI_NPCTopIcon_Homeworld_Djinn",
			"title":  "UI_Homeworld_Djinn_01_NPCTop_Title",
			"offset":
			{
				"x": 0,
				"y": 1.5,
				"z": 0,
			},
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Appear": ["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Idle": [],
							"Show02DrillIn":["Audio_SceneObj_Homeworld_Djinn_Show02Drillln"],
							"Show02Loop": [],
							"Show02DrillOut":["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Show01":["Audio_SceneObj_Homeworld_Djinn_Show01"],
							"Talk":[],
							"Turnleft":["Audio_SceneObj_Homeworld_Djinn_Turn"],
							"Turnright":["Audio_SceneObj_Homeworld_Djinn_Turn"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_01_Ability"
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_Advance"
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},			
		],		
	},
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// 壶灵（常驻Lv4)
//
//////////////////////////////////////////////////////////////////////////////////////////////////
	"SceneObj_Homeworld_NPCObj_Ani_Djinn_01_04":
	{
		"$type":"ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},
		"hasModel":true,
		"move" :
		{
			"$type" : "ConfigRigidbodyMove",
			"startCloseToGround":false,
			"enableCloseToGroundWhenTick":false,
		},
		"model":
		{
			"attachEffect": "Eff_SceneObj_Djinn_Idle_Cloud",
			"hasCharacterRenderering": true,
		},
		"intee":
		{
			"$type" : "ConfigIntee",
			"useTrigger" : true,
			"usePushCollider" : false,
		},
		"partControl":
		{
			"parts":
			[
				{
					"$type" : "ConfigControlPart",
					"partRootName": "CloudRoot",
					"angularSpeed": 3600.0,
					"forwardBy": "EntityForward",
					"rotateBy": "WorldXZ",	
					"limitHorizontal": 360.0,
					"limitVertical": 0.0,
					"doOnUnEabled": "Stay",
				},
			],
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"HP" : 99999,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath":"",
		},
		"billboard":
		{
			"$type" : "ConfigGadgetIconBillboard",
			"iconName": "UI_NPCTopIcon_Homeworld_Djinn",
			"title":  "UI_Homeworld_Djinn_01_NPCTop_Title",
			"offset":
			{
				"x": 0,
				"y": 1.5,
				"z": 0,
			},
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Appear": ["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Idle": [],
							"Show02DrillIn":["Audio_SceneObj_Homeworld_Djinn_Show02Drillln"],
							"Show02Loop": [],
							"Show02DrillOut":["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Show01":["Audio_SceneObj_Homeworld_Djinn_Show01"],
							"Talk":[],
							"Turnleft":["Audio_SceneObj_Homeworld_Djinn_Turn"],
							"Turnright":["Audio_SceneObj_Homeworld_Djinn_Turn"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_01_Ability"
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_AdvanceWithCloud"
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},			
		],		
	},
//////////////////////////////////////////////////////////////////////////////////////////////////
//
// 壶灵（周末)
//
//////////////////////////////////////////////////////////////////////////////////////////////////
	"SceneObj_Homeworld_NPCObj_Ani_Djinn_02":
	{
		"$type":"ConfigGadget",
		"common":
		{
			"enableCrashDamage": false,
		},		
		"hasModel":true,
		"move" :
		{
			"$type" : "ConfigRigidbodyMove",
			"startCloseToGround":false,
			"enableCloseToGroundWhenTick":false,
		},
		"model":
		{
			"attachEffect": "Eff_SceneObj_Djinn_Idle_Cloud",
			"hasCharacterRenderering": true,
		},
		"combat" ://该注释用于探索元素视野的最小集合设置
		{
			"property":
			{
				"HP" : 99999,									
				"isInvincible":true,
				"isLockHP":true,
				"isGhostToAllied" : true,
				"isGhostToEnemy" : true,
			},		
		},
		"uiInteract":
		{
			"gadgetUIBtnCfgPath":"",
		},
		"intee":
		{
			"$type" : "ConfigIntee",
			"useTrigger" : true,
			"usePushCollider" : false,
		},
		"partControl":
		{
			"parts":
			[
				{
					"$type" : "ConfigControlPart",
					"partRootName": "CloudRoot",
					"angularSpeed": 3600.0,
					"forwardBy": "EntityForward",				
					"limitHorizontal": 360.0,
					"limitVertical": 360.0,
					"doOnUnEabled": "Stay",
				},
			],
		},
		"billboard":
		{
			"$type" : "ConfigGadgetIconBillboard",
			"iconName": "UI_NPCTopIcon_Homeworld_Djinn_Weekly",
			"title":  "UI_Homeworld_Djinn_02_NPCTop_Title",
			"offset":
			{
				"x": 0,
				"y": 1.5,
				"z": 0,
			},
		},
		"stateLayers":
		{
			"defaultLayer":
			{
				"$type" : "ConfigNormalStateLayer",
				"stateIDs" :
				{
					"All" :
					{
						"$type": "ConfigNormalStateIDInfo",
						"animatorStates":
						{
							"Appear": ["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Idle": [],
							"Show02DrillIn":["Audio_SceneObj_Homeworld_Djinn_Show02Drillln"],
							"Show02Loop": [],
							"Show02DrillOut":["Audio_SceneObj_Homeworld_Djinn_Appear"],
							"Show01":["Audio_SceneObj_Homeworld_Djinn_Show01"],
							"Talk":[],
							"Turnleft":["Audio_SceneObj_Homeworld_Djinn_Turn"],
							"Turnright":["Audio_SceneObj_Homeworld_Djinn_Turn"],
						},
						"cullingModelAlwaysAnimate": true,
					},																			
				},
			},
		},
		"abilities":
		[
			{
				"abilityID": "Ability_01",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_02_Ability"
			},
			{
				"abilityID": "Ability_02",

				"abilityName" : "SceneObj_Homeworld_NPCObj_Ani_Djinn_AdvanceWithCloud"
			},
			{
				"abilityID": "Ability_03",
				"abilityName": "Scene_RockGadget_Summon_Detect",
			},			
		],	
	},	
}