{
	"$type": "ConfigAvatar",
	"common":
	{
		"effectAttachShape":
		{
			"$type": "ConfigEffectAttachSkinnedMesh",
			"mesh": "EffectMesh",
		},
		"mass": 10.0,
		"checkInSurface": false
	},
	"headControl":
	{
		"$type": "ConfigHeadControl",
		"useHeadControl": true,
		"useWhiteAnimStates": false
	},
	"equipController":
	{
		"attachPoints":
		{
			"equip01": "WeaponR",
			"equip02": "WeaponL",
			"equip00": "WeaponBackPut",
		},
		"sheathPoint": "WeaponBackPut",
		"dissolveSheathFadeDelay": 0.075,
		"dissolveSheathFadeTime": 0.3,
		"patternSheathFadeDelay": 0.075,
		"patternSheathFadeTime": 0.3
	},
	"subEquipControllers":
	[
		{
			"name": "subEquip02",
			"configID": "50010010",
			"attachPoint": "WeaponR",
			"sheathPoint": "PRIVATE_SubEquip_Mask",
			"dissolveSheathFadeDelay": 0.075,
			"dissolveSheathFadeTime": 2.1,
			"patternSheathFadeDelay": 0.075,
			"patternSheathFadeTime": 2.1
		}
	],
	"stateLayers":
	{
		"defaultLayer":
		{
			"$type": "ConfigNormalStateLayer",
			"stateIDs":
			{
				"ShowWeapon_BS":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowWeapon_BS": ["Girl_Sword_ShowWeapon_BS",],
					},
					"setAnimatorBoolean":
					[
						{
							"name" : "&GotoAnyState",
						},
					],
					"sheatheOnStart": true, //这个是state互切时触发的。如果内部状态互切就不会触发了。所以不得不拆出BS
				},
				"ShowRelic_BS":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowRelic_BS": ["Emo_Avatar_Common_Manekin_RelicShowBS"],
					},
					"setAnimatorBoolean":
					[
						{
							"name" : "&GotoAnyState",
						},
					],
					"sheatheOnStart": true,
				},
				"ShowWeapon":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowWeapon": [],
						"ShowWeapon_AS": ["Girl_Sword_ShowWeapon_AS",],
					},
					"battouOnStart" : true,
				},
				"ShowRelic":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowRelic": ["Emo_Avatar_Common_Manekin_RelicShowLoop"],
						"ShowRelic_AS": ["Emo_Avatar_Common_Manekin_RelicShowAS"],
					},
					"sheatheOnStart": true,
					//"sheatheOnEnd": true, //manekin里缺少大世界的战斗参数，sheatheOnEnd是不生效的。用start那个来收刀。
				},
				"ShowCharacter": //需要保证show的特效不能在别的状态播，所以这个statelayer只会有待机。
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowCharacter": [],
						"Show01": ["Manekin_Shinobu_Show01","Audio_Girl_Sword_Shinobu_StandbyShow_01_UI"],
						"Show02": ["Manekin_Shinobu_Show02","Audio_Girl_Sword_Shinobu_StandbyShow_02_UI"],
					},
					"setAnimatorBoolean":
					[
						{
							"name" : "&GotoAnyState",// 这个参数需要进入state出现。比trigger出现晚，所以从别人武器界面切到琴的时候无法用trigger和这个参数触发进入weapon的state的线。改成了用tabID，也就是在free等了一下再进weapon。
						},
					],
					"sheatheOnStart": true
				},
				"Skill_BS":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"Skill_BS": [],
					},
					"setAnimatorBoolean":
					[
						{
							"name" : "&GotoAnyState",
						},
					],
					// "battouOnStart": true
					"sheatheOnStart": true,
				},
				"Skill":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"Skill": [],
					},
					"setAnimatorBoolean":
					[
					],
				},
				"Skill_AS":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"Skill_AS": [],
					},
					"setAnimatorBoolean":
					[
						// {
						// 	"name" : "&GotoAction",
						// 	"normalizeStart":0.0,
						// },
						// {
						// 	"name" : "&GotoAnyState",
						// 	"normalizeStart":0.91,
						// },
					],
				},
				"Story":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"Story": [],
					},
					"setAnimatorBoolean":
					[
						{
							"name" : "&GotoAnyState",
						},
					],
					"sheatheOnStart": true
				},
				"ShowFlycloak":
				{
					"$type": "ConfigAvatarStateIDInfo",
					"animatorStates":
					{
						"ShowFlycloak": [],
					},
					"setAnimatorBoolean":
					[
					],
					"sheatheOnStart": true
				},
			}
		}
	},
	"abilities":
	{
	},
	"audio":
	{
	    "$type": "ConfigAvatarAudio",
		"animAudio":
		{
			"onTransitionOut":
			[
				{
					"currentStateName": "ShowWeapon_BS",
					"audioEvent":
					{
						"text": "Stop_ui_menu_weapon_show_putAway_appear_short"
					},
					"otherStateNames": [],
					"usage": "Any"
				},
				{
					"currentStateName": "Show01",
					"audioEvent":
					{
						"text": "Stop_ui_char_shinobu_standbyShow_01"
					},
					"otherStateNames": [],
					"usage": "Any"
				},
				{
					"currentStateName": "Show02",
					"audioEvent":
					{
						"text": "Stop_ui_char_shinobu_standbyShow_02"
					},
					"otherStateNames": [],
					"usage": "Any"
				}
			],
	    	"onTransitionIn":
			[
				{
					"currentStateName": "ShowWeapon_BS",
					"audioEvent":
					{
						"text": "Play_ui_menu_weapon_show_shinobu"
					},
					"otherStateNames": [],
					"usage": "Any"
				},
				{
					"currentStateName": "ShowRelic_BS",
					"audioEvent":
					{
						"text": "Play_ui_menu_relic_show"
					},
					"otherStateNames": [],
					"usage": "Any"
				}
			]
		},
		"listenerLiftup" : 1.5,
		"surfaceProberLiftup" : 1.5
	},
}
