-- 任务配置数据开始-----------------------------

main_id = 20601

sub_ids = 
{
	2060101,
	2060102,
	2060103,
	2060104,
	2060105,
	2060106,
	2060107,
	2060108,
	2060109,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- 父任务执行项数据开始-----------------------------
finish_action = 
{
	CLIENT = { },
	SERVER = 
	{
		QUEST_EXEC_REFRESH_GROUP_SUITE = 
		{
			{ "3", "133003577,1", },
			{ "3", "133003575,1", },
			{ "3", "133003576,1", },
			{ "3", "133004351,1", },
		},
	},
}

fail_action = 
{
	CLIENT = { },
	SERVER = 
	{
		QUEST_EXEC_REFRESH_GROUP_SUITE = 
		{
			{ "3", "133003577,1", },
			{ "3", "133003575,1", },
			{ "3", "133003576,1", },
			{ "3", "133004351,1", },
		},
	},
}

cancel_action = 
{
	CLIENT = { },
	SERVER = 
	{
		QUEST_EXEC_REFRESH_GROUP_SUITE = 
		{
			{ "3", "133003577,1", },
			{ "3", "133003575,1", },
			{ "3", "133003576,1", },
			{ "3", "133004351,1", },
		},
	},
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data = 
{
	["2060101"] = 
	{
		npcs = { },
	},
	["2060102"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060103"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060104"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060105"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060106"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060107"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060108"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["2060109"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data = 
{
	["2060101"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060102"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060103"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060104"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060105"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060106"] = 
	{
		npcs = 
		{
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
		},
	},
	["2060107"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060108"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["2060109"] = 
	{
		npcs = 
		{
			{
				id = 1409,
				alias = "Npc1409",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601CyrusPos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackRescue",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 1413,
				alias = "Npc1413",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q20601JackHide",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
